Rivals of Aether

Rivals of Aether

Sandbert with input commands
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更新于:10 月 12 日 上午 8:24
作者:63

Command U-Strong (623) now is invincible on startup.

Can use command D-Strong (624) on the air.

Strong Hadoukiss now multihits.

Removed "Strong Tilt" versions of Down and Up Tilt.

Removed duplicated direction-based logic in the commands. Before, each facing direction of the command had different conditions and could lead to inconsistencies.

更新于:2020 年 1 月 16 日 上午 1:50

v1.4
Now, in training mode, it will also be displayed if you are holding the attack, special, shield and strong buttons, and the max number of inputs displayed is 6.

更新于:2020 年 1 月 9 日 上午 2:52

v1.3

Now you can see the direction you are pressing in the HUD in training mode.

更新于:2020 年 1 月 5 日 上午 10:46

v1.3

The rival can now mash out of the QCB command grab using movement keys/stick. The formula that determines the amount of times you have to press to free from the attack is [ (3 * grabbed player %) + 25 ]

更新于:2020 年 1 月 1 日 上午 4:02

v1.3

-Pressing Shield at the start of a game will deactivate the autoturn feature.
-QCB command is now assigned to a command grab. This attacks works similar to Bowser's side-B in smash bros series. You can jump off of it, having a similar effect to a footstool.

更新于:2019 年 11 月 19 日 上午 12:31

更新于:2019 年 11 月 19 日 上午 12:30

v1.1
Now it will always face the opponent when jumping from the ground, unless you do a RAR.

更新于:2019 年 11 月 19 日 上午 12:29

v1.1

更新于:2019 年 11 月 14 日 上午 2:01

v1.1

Graphics changes:
-Deleted Ryu sprites. Now uses new Sandbert sprites.
-Some animations now have a headband, which changes color in each skin.

Gameplay:
-Now won't look at opponent Forsburn in 1-v-1 when has an active clone.
-QCF and HCF motions now each give you a variation of the "Hadouken" move.
-D-Air now has a soourspot inside of Sandbert.
-Air S-Special now takes you to pratfall when the attack doesn't connect.
-Tilts have 1-2 more startup frames.
-Fixed a bug with HCF not being registered in games with more than 2 players.
-Fixed commands not detecting sometimes.

Engine only (Don't matter if you're not using as base to a character):
-Now every command's variables are stored inside a 2d-array. You can still use the old variables by copying the content in "old update.gml", located in the root of the character, inside the COMMAND section of "update.gml" and uncommenting the variables inside of init.gml.
-Added charge back->forward and charge down->up commands. Not assigned to anything.
-Some commands now uses 'joy_pad_idle' and 'joy_dir' variables together with the 'key_down' variables to detect the inputs (still wip).

更新于:2019 年 11 月 14 日 上午 1:07

v 1.1