Rivals of Aether

Rivals of Aether

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Sandbert with input commands
   
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2019 年 10 月 20 日 下午 1:08
10 月 12 日 上午 8:24
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Sandbert with input commands

描述
Play as Sandbert, now with Street Fighter styled input specials. This edit includes:
- Auto-turn towards your opponent in 1v1 matches. (Can be disabled pressing shield at the start of the match).
- Hold the attack button or the c-stick to turn your Tilt attacks into Strong attacks.
- Execute new special moves:
- QCF ("Hadoukiss"). Regular bireball that deals damage and stops opponents.
- HCF ("Big Hadoukiss"). Multihitting fireball that deals slightly more damage.
- QCB ("Unnamed Command Grab"). Jump in the air with the opponent and drop into the ground. Can chose the direction, and jump to cancel the grab.
- HCB ("D-Strong"). Can be used while on the air.
- DPF ("U-Strong"). Is invincible on startup.

You can use this example to create your own Street Fighter-Styled character with your own commands.
13 条留言
Lambo gaming 2023 年 5 月 8 日 下午 12:17 
al fin algo en español
SussyShart 2021 年 8 月 13 日 上午 10:49 
You should code a back-tilt/back-special. Would fit with the shoto aesthetic
Ballistic Boo 2021 年 1 月 28 日 下午 2:08 
You should let him cancel attacks on hit and add the headband to all of the sprites, but other than that, good character!
63  [作者] 2020 年 5 月 23 日 下午 12:24 
@ncgames12 They are in the description now. looks like I deleted them when updating the character.
NCzu12 2020 年 5 月 22 日 下午 3:31 
so where the inputs?

shadreq 2020 年 1 月 1 日 上午 9:43 
cool, thanks!
63  [作者] 2020 年 1 月 1 日 上午 2:59 
Yes, but they are not assigned to any new move right now, maybe to some of the default ones iirc. I'll upload a version with a new attack later when I finish getting it to work.
shadreq 2019 年 12 月 31 日 下午 3:06 
does he have any inputs beside the 2 hadokens
bair 2019 年 12 月 11 日 上午 11:25 
cool
63  [作者] 2019 年 10 月 24 日 上午 3:32 
AfamDrank, I made this so people can make their sf styled characters, so atm i'm not making a ryu mod, but I guess it's a good idea to give it new animations and a headband so it looks more consistent and doesn't change aspect when moving. Thanks for the suggestions