Sid Meier's Civilization VI

Sid Meier's Civilization VI

WMD City Razing
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更新于:2020 年 10 月 25 日 上午 11:07

v2.1:

- Added an option to disable city razing during the game setup phase as one of the config options.

更新于:2020 年 10 月 18 日 上午 8:58

v2.0:

New update including fully customizable razing chances. By default this is the same as before the update, set at 100%. However, now in advanced options you can select your nuke razing chance that you prefer - Such as if you would like cities to be destroyed only 50% of the time.

更新于:2020 年 6 月 4 日 上午 10:55

v1.5:
- Added notifications to inform the player when another player uses a nuclear weapon, left clicking the notification will take you to the location of the attack.

更新于:2020 年 6 月 3 日 上午 10:40

更新于:2020 年 5 月 27 日 下午 4:36

v1.4 - Mod commpletely re-written. Now functions to perfection, there shouldn't be any bugs or crashes, it will work in multiplayer, and even the AI will nuke cities and raze them to the ground if you combine the mod with Infixo's Real Strategy.

更新于:2020 年 5 月 25 日 下午 4:38

v1.3: Crashing and issues with cities not being removed fixed

更新于:2020 年 5 月 22 日 下午 6:09

v1.2 - More changes to the way to removal event is called, should make it a lot more stable, crashes should be very rare, but please make sure to regularly save. This mod should now also work in hotseat and multiplayer (Not tested). If a missile is launched from a silo, the city will not be removed until the player moves a unit or ends the turn, due to how the event is called.

更新于:2020 年 5 月 20 日 上午 11:01

- Reverted a previous change in hopes to increase stability

更新于:2020 年 1 月 31 日 上午 8:41

Fixed issue with cities not being removed and some lua errors.

更新于:2020 年 1 月 15 日 上午 10:31

Update:

- Updated the way cities are destroyed to hopefully reduce the chance of crashing.