Dota 2
Epic Boss Fight Reborn
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Aggiornamento: 26 apr 2023, 4:04

staggered unit removal so beginning a round is less hiccupy
fix to timbersaw chakram

Aggiornamento: 26 apr 2023, 3:49

Reworked unit garbage collection to be manual to have less crashes due to that in the future

ITEMS
===============
- Radiance damage changed back from 50 to 150.
- Glepinir damage changed from 180 to 800
- Dagon damage from 800 to 1200.
- Signet of Destiny from 800 to 1200.

Aggiornamento: 26 apr 2023, 1:42

fixed a bug where ignite inexplicably crashes the game

Aggiornamento: 26 apr 2023, 0:32

some minion and dummy unit precaching in case this causes the crash

Aggiornamento: 26 apr 2023, 0:25

some precaching changes to hopefully prevent crashes

Aggiornamento: 25 apr 2023, 9:39

fix to enemies always acting as if there are 10 players

Aggiornamento: 25 apr 2023, 8:37

reduced boss attack damage on all difficulties to be more in line with the new stats gains (reduced more early)
meepo disabled until i can figure out what is going on with that little guy

Aggiornamento: 25 apr 2023, 5:31

fix to mmr swinging wildly?

Aggiornamento: 25 apr 2023, 4:58

https://yahnich.github.io/
neutral and boss changes this part of 1.00

Aggiornamento: 24 apr 2023, 13:31

abandons break the game again