Garry's Mod
Meko-Gauntlet rifle SWep
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更新:2023年11月20日 @ 8時45分
更新者:XmegaaAAa

  • The weapon's name in the NPC weapon override list has been adjusted.

更新:2023年10月30日 @ 13時55分
更新者:XmegaaAAa

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

更新:2023年10月21日 @ 16時16分

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

更新:2020年8月22日 @ 10時05分

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

更新:2019年11月11日 @ 11時10分

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

更新:2019年10月23日 @ 15時23分

  • The LMB attack should now be more accurate.

更新:2019年10月10日 @ 10時56分

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

更新:2019年9月2日 @ 12時44分

The weapon claws use the physic gun color, and the back decorations use the player color!

更新:2019年8月31日 @ 10時58分

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

更新:2019年8月29日 @ 10時44分

Disabled Accurate crosshair for fixing the zoom glitch.