Garry's Mod

Garry's Mod

Meko-Gauntlet rifle SWep
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Mis à jour le : 20 nov. 2023 à 8h45

  • The weapon's name in the NPC weapon override list has been adjusted.

Mis à jour le : 30 oct. 2023 à 13h55

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Mis à jour le : 21 oct. 2023 à 16h16

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Mis à jour le : 22 aout 2020 à 10h05

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

Mis à jour le : 11 nov. 2019 à 11h10

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

Mis à jour le : 23 oct. 2019 à 15h23

  • The LMB attack should now be more accurate.

Mis à jour le : 10 oct. 2019 à 10h56

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

Mis à jour le : 2 sept. 2019 à 12h44

The weapon claws use the physic gun color, and the back decorations use the player color!

Mis à jour le : 31 aout 2019 à 10h58

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

Mis à jour le : 29 aout 2019 à 10h44

Disabled Accurate crosshair for fixing the zoom glitch.