Divinity: Original Sin 2
Expanded Weapon Damage Types
Показані результати 1–10 із 15
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Оновлено: 23 січ. 2024 о 19:25
автор: Krisys

Slightly upped scythe damage.

Оновлено: 23 січ. 2024 о 19:22
автор: Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

Оновлено: 13 січ. 2021 о 17:31

Fixed the fire essence crafts that got broken somehow.

Оновлено: 27 груд. 2020 о 15:13

Added French localization for recipes text.

Оновлено: 26 груд. 2020 о 18:14

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

Оновлено: 26 груд. 2020 о 13:39

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

Оновлено: 2 верес. 2019 о 16:04

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

Оновлено: 1 верес. 2019 о 12:55

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

Оновлено: 1 верес. 2019 о 11:47

Fixed a bug where fire wands couldn't serve as crafting ingredients.

Оновлено: 31 серп. 2019 о 5:00

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.