Divinity: Original Sin 2
Expanded Weapon Damage Types
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Ενημέρωση: 23 Ιαν 2024 στις 19:25
από Krisys

Slightly upped scythe damage.

Ενημέρωση: 23 Ιαν 2024 στις 19:22
από Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

Ενημέρωση: 13 Ιαν 2021 στις 17:31

Fixed the fire essence crafts that got broken somehow.

Ενημέρωση: 27 Δεκ 2020 στις 15:13

Added French localization for recipes text.

Ενημέρωση: 26 Δεκ 2020 στις 18:14

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

Ενημέρωση: 26 Δεκ 2020 στις 13:39

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

Ενημέρωση: 2 Σεπ 2019 στις 16:04

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

Ενημέρωση: 1 Σεπ 2019 στις 12:55

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

Ενημέρωση: 1 Σεπ 2019 στις 11:47

Fixed a bug where fire wands couldn't serve as crafting ingredients.

Ενημέρωση: 31 Αυγ 2019 στις 5:00

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.