Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Weapon Damage Types
15件中 1-10 を表示
< 1  2 >
更新:2024年1月23日 @ 19時25分
更新者:Krisys

Slightly upped scythe damage.

更新:2024年1月23日 @ 19時22分
更新者:Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

更新:2021年1月13日 @ 17時31分

Fixed the fire essence crafts that got broken somehow.

更新:2020年12月27日 @ 15時13分

Added French localization for recipes text.

更新:2020年12月26日 @ 18時14分

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

更新:2020年12月26日 @ 13時39分

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

更新:2019年9月2日 @ 16時04分

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

更新:2019年9月1日 @ 12時55分

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

更新:2019年9月1日 @ 11時47分

Fixed a bug where fire wands couldn't serve as crafting ingredients.

更新:2019年8月31日 @ 5時00分

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.