Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Weapon Damage Types
15개 중 1~10개 표시 중
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업데이트: 2024년 1월 23일 오후 7시 25분
작성자: Krisys

Slightly upped scythe damage.

업데이트: 2024년 1월 23일 오후 7시 22분
작성자: Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

업데이트: 2021년 1월 13일 오후 5시 31분

Fixed the fire essence crafts that got broken somehow.

업데이트: 2020년 12월 27일 오후 3시 13분

Added French localization for recipes text.

업데이트: 2020년 12월 26일 오후 6시 14분

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

업데이트: 2020년 12월 26일 오후 1시 39분

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

업데이트: 2019년 9월 2일 오후 4시 04분

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

업데이트: 2019년 9월 1일 오후 12시 55분

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

업데이트: 2019년 9월 1일 오전 11시 47분

Fixed a bug where fire wands couldn't serve as crafting ingredients.

업데이트: 2019년 8월 31일 오전 5시 00분

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.