Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Weapon Damage Types
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Mis à jour le : 23 janv. 2024 à 19h25
par Krisys

Slightly upped scythe damage.

Mis à jour le : 23 janv. 2024 à 19h22
par Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

Mis à jour le : 13 janv. 2021 à 17h31

Fixed the fire essence crafts that got broken somehow.

Mis à jour le : 27 déc. 2020 à 15h13

Added French localization for recipes text.

Mis à jour le : 26 déc. 2020 à 18h14

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

Mis à jour le : 26 déc. 2020 à 13h39

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

Mis à jour le : 2 sept. 2019 à 16h04

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

Mis à jour le : 1 sept. 2019 à 12h55

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

Mis à jour le : 1 sept. 2019 à 11h47

Fixed a bug where fire wands couldn't serve as crafting ingredients.

Mis à jour le : 31 aout 2019 à 5h00

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.