Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Weapon Damage Types
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Update: 23 jan 2024 om 19:25
door Krisys

Slightly upped scythe damage.

Update: 23 jan 2024 om 19:22
door Krisys

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

Update: 13 jan 2021 om 17:31

Fixed the fire essence crafts that got broken somehow.

Update: 27 dec 2020 om 15:13

Added French localization for recipes text.

Update: 26 dec 2020 om 18:14

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

Update: 26 dec 2020 om 13:39

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

Update: 2 sep 2019 om 16:04

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

Update: 1 sep 2019 om 12:55

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

Update: 1 sep 2019 om 11:47

Fixed a bug where fire wands couldn't serve as crafting ingredients.

Update: 31 aug 2019 om 5:00

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.