Kubifaktorium
Aquatic
Mostrando 1-10 de 13 aportaciones
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Actualización: 19 ABR 2021 a las 15:38

Fix:

- The speed of growing the kelb is increased to the maximum.

- Settlers should now collect the kelb as before.

Actualización: 10 ABR 2021 a las 4:17

Fixed:

-Fixed some issues with the waterfarm and water bonfires caused by new water tiles. Now you should be able place them on the coast of every (not modded) biome.

-Also kinda fixed another problem with the waterfarm causing it to create a ton of kelp plants one spot and braking the whole thing. The solution for now is only a workaround since it's kinda silly that the plants get magically moved.

Actualización: 9 FEB 2020 a las 1:01

Translated into Dutch and French

Actualización: 1 FEB 2020 a las 9:59

- Fix:
The bonfires can now be build on the shallow water around the dark terrain / tier 3.

- Adjusted the food values.

- Added tool requirements.

Actualización: 15 DIC 2019 a las 12:41

just forgot to update the version number xD

Actualización: 15 DIC 2019 a las 12:12

Removed:

-Ray (now implemented in the vanilla game)
-Sea weed (now implemented in the vanilla game)

Actualización: 14 NOV 2019 a las 9:53

New:
- Decorativ sea weed
- Decorativ ray
- Decorativ starfish

Fixed: Bonfires (Buoy) are now colored correctly when their color is changed before it's build up.

Actualización: 31 OCT 2019 a las 11:36

Adds:

-Water bonfire (small and big)
-High capacity depot support
-Category (Aquitic)

Actualización: 21 OCT 2019 a las 11:01

New:

-Underwater details for the fishingpier
-New look for the kelpfarm
-Shadow meshes for better performance

Fix:

-Kelp not being farmable

Actualización: 9 SEP 2019 a las 11:58

Add:

-squids
-kelp farm
-kelp
-sea food soup