Squad
SquadJam
Se afișează 51-60 din 75 intrări
< 1 ... 4  5  6  7  8 >
Actualizare: 6 aug. 2019 @ 21:40

Change list
- make P90 require lower level
- use "gametimesincecreation" to manage staging prep time
- added an m150 variant of the m4

Actualizare: 6 aug. 2019 @ 20:49

Change list
- Add New Weapon: P90

Actualizare: 5 aug. 2019 @ 0:27

Change list
- Fix Credit spending issues

Actualizare: 5 aug. 2019 @ 0:17

Change list
- Apply the potato render fix to all materials on soldier
- Edit UX for buying items, rearming, and using backpacks
- Edit staging zones on Kokan and Sumari

Actualizare: 4 aug. 2019 @ 11:02

Change list
- Attempt to force material LOD on soldier in menu
- Add insurgent weapons to armory
- Reconfigure costs of weapons to match optic/non-optic balance
- Edit backpack spawn method to help visibility
- Fix save data testing values

Actualizare: 4 aug. 2019 @ 2:49

Change list
- Fix Kokan settings for spawning and vehicle claims
- Fix Kokan height lerp
- Edit flags on render soldier to test potato fix
- Edit prepzone timer logic

Actualizare: 3 aug. 2019 @ 20:05

Change list
- Added Kokan Map ( SquadJam_Kokan)
- Renamed sumari to SquadJam_Sumari
- Edited start round to stop auto NO VICTOR when player 2 joins server

wip:
- Added Player avatar
- Added Backpack
- Added "F to Interact" to players to force giveup
- Added player drop inventory after give up
- Added rearm and swap item from enemy backpack

Actualizare: 31 iul. 2019 @ 20:36

Change list
- Change thumbnail

Actualizare: 31 iul. 2019 @ 20:26

Change list
- Change experience exponent
- Edit start round to allow drone starts

Actualizare: 31 iul. 2019 @ 17:42

Change list
- Refactor entire round system to rely on game mode logic
- Add custom prep zones that only end after there are enough players
- Ready to Start match = false until there are enough players
- Cannot spawn until there are enough players
- Reset all the things when the match ends (including destruction of per-match spawned actors like salvage drones)