Squad
SquadJam
Viser 51-60 af 75 forekomster
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Opdatering: 6. aug. 2019 kl. 21:40

Change list
- make P90 require lower level
- use "gametimesincecreation" to manage staging prep time
- added an m150 variant of the m4

Opdatering: 6. aug. 2019 kl. 20:49

Change list
- Add New Weapon: P90

Opdatering: 5. aug. 2019 kl. 0:27

Change list
- Fix Credit spending issues

Opdatering: 5. aug. 2019 kl. 0:17

Change list
- Apply the potato render fix to all materials on soldier
- Edit UX for buying items, rearming, and using backpacks
- Edit staging zones on Kokan and Sumari

Opdatering: 4. aug. 2019 kl. 11:02

Change list
- Attempt to force material LOD on soldier in menu
- Add insurgent weapons to armory
- Reconfigure costs of weapons to match optic/non-optic balance
- Edit backpack spawn method to help visibility
- Fix save data testing values

Opdatering: 4. aug. 2019 kl. 2:49

Change list
- Fix Kokan settings for spawning and vehicle claims
- Fix Kokan height lerp
- Edit flags on render soldier to test potato fix
- Edit prepzone timer logic

Opdatering: 3. aug. 2019 kl. 20:05

Change list
- Added Kokan Map ( SquadJam_Kokan)
- Renamed sumari to SquadJam_Sumari
- Edited start round to stop auto NO VICTOR when player 2 joins server

wip:
- Added Player avatar
- Added Backpack
- Added "F to Interact" to players to force giveup
- Added player drop inventory after give up
- Added rearm and swap item from enemy backpack

Opdatering: 31. juli 2019 kl. 20:36

Change list
- Change thumbnail

Opdatering: 31. juli 2019 kl. 20:26

Change list
- Change experience exponent
- Edit start round to allow drone starts

Opdatering: 31. juli 2019 kl. 17:42

Change list
- Refactor entire round system to rely on game mode logic
- Add custom prep zones that only end after there are enough players
- Ready to Start match = false until there are enough players
- Cannot spawn until there are enough players
- Reset all the things when the match ends (including destruction of per-match spawned actors like salvage drones)