Forts
Ultra-Hard AI
Mostrando 1-9 de 9 aportaciones
Actualización: 9 AGO 2021 a las 10:57

Hotfix
But sadly, a hotfix for Endo's recklessness with code has yet to be found.

Actualización: 9 AGO 2021 a las 10:31

    All of the fixes in this update are courtesy of AlexD#2655 (Discord ID:526090170521616384; Steam)
  • Fixed: AI targeting back turbines
  • Fixed: Nukes not firing correctly
  • Fixed: AI giving up after obstruction

Actualización: 14 FEB 2021 a las 1:32

  • Fixed: (Experimental) AI refusing to repair slightly damaged structures in non-building phase
    Hotfix courtesy of alexc96161#2655 (Discord ID:526090170521616384; Steam)

Actualización: 12 SEP 2020 a las 11:57

  • Changed: increased DoorCloseDelayMax to avoid beam weapons destroying their own doors

Actualización: 10 AGO 2020 a las 12:54

  • Added: AI will no longer favor shooting turbines with small arms

Actualización: 30 JUN 2020 a las 2:39

  • Added: AI frustration is now deactivated

Actualización: 27 ABR 2020 a las 7:30

  • Fixed: The AI should be a bit more accurate now. Yeah, that's it. No, the issue I fixed was not so stupid that I'm not comfortable enough to document it here, what on planet Earth gave you that idea?

Actualización: 18 ABR 2020 a las 7:54

  • Added: 'Read Me' file in mod root directory
  • Changed: AI now has no delay when painting missiles

Actualización: 26 JUN 2019 a las 13:37