Forts
Ultra-Hard AI
Se afișează 1-9 din 9 intrări
Actualizare: 9 aug. 2021 @ 10:57

Hotfix
But sadly, a hotfix for Endo's recklessness with code has yet to be found.

Actualizare: 9 aug. 2021 @ 10:31

    All of the fixes in this update are courtesy of AlexD#2655 (Discord ID:526090170521616384; Steam)
  • Fixed: AI targeting back turbines
  • Fixed: Nukes not firing correctly
  • Fixed: AI giving up after obstruction

Actualizare: 14 febr. 2021 @ 1:32

  • Fixed: (Experimental) AI refusing to repair slightly damaged structures in non-building phase
    Hotfix courtesy of alexc96161#2655 (Discord ID:526090170521616384; Steam)

Actualizare: 12 sept. 2020 @ 11:57

  • Changed: increased DoorCloseDelayMax to avoid beam weapons destroying their own doors

Actualizare: 10 aug. 2020 @ 12:54

  • Added: AI will no longer favor shooting turbines with small arms

Actualizare: 30 iun. 2020 @ 2:39

  • Added: AI frustration is now deactivated

Actualizare: 27 apr. 2020 @ 7:30

  • Fixed: The AI should be a bit more accurate now. Yeah, that's it. No, the issue I fixed was not so stupid that I'm not comfortable enough to document it here, what on planet Earth gave you that idea?

Actualizare: 18 apr. 2020 @ 7:54

  • Added: 'Read Me' file in mod root directory
  • Changed: AI now has no delay when painting missiles

Actualizare: 26 iun. 2019 @ 13:37