Call to Arms
Long Range Mod & Enhanced AI
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Actualización: 19 AGO 2019 a las 4:50 a. m.

Changelog:

-Added support for patch 1.022.0

Actualización: 5 AGO 2019 a las 8:31 p. m.

Changelog:

-Added support for patch 1.021.0

Actualización: 26 JUL 2019 a las 10:40 p. m.

Visions update
-They have added a new vision (human_peripheral) which means there are now 3 different values for infantry
-Changed the way how visions work ingame as well.They probably make that each infantry has their own line of vision
-This is a placeholder update to make the game runs compatible with the latest update until i'm figuring out how to change the vision

Actualización: 26 JUL 2019 a las 3:45 a. m.

Changelog:

-Added support for patch 1.020.0
-adjust the range of the howizter to a bit more than tanks so be careful with artillery

Actualización: 26 JUN 2019 a las 7:53 p. m.

Changelog:

-Don't even know what i posted this time lol
=> must be more bug fixes

Actualización: 26 JUN 2019 a las 6:14 p. m.

Changelog:

-Bug fixes

Actualización: 26 JUN 2019 a las 4:51 p. m.

Changelog:

-LOD are now extended for 3rd person zoom
-Remove few AI files with no proper linking
-Performance took a hit with the new LOD

Actualización: 25 JUN 2019 a las 9:07 a. m.

Changelog:

Finish infantry weapon values.Infantry battles are now ready
-Decrease spotting range to about 1000 meters
=> Tank engagement should happened at range about 900 to 1000 meters from now on
-Spotting range of infantry at about 400-500 meters
=> Infantry engagement should happened at range about 400 to 500 meters from now on
-Machine guns now shoot up to 1000 meters (800 is their lower limit)
Meaning that you can strageically place machine guns further away and let infantry do the spotting
-Auto grenade launchers has range up to 800 meters but have decrease accuracy (This is true in real life)
-AI now throw grenades at range up to 50 meters (however they seems less likely to do it)

Actualización: 24 JUN 2019 a las 2:35 a. m.

Changelog:

-Smarter AI:
Auto grenade throwing
New formation
Shooting while under recoil
Faster Responding time
-Increased ranges for half of the small arms
-Increased Accuracy for long range fight for small arms
-Russian tanks now prioritize using APFSDS over ATGMs

Actualización: 23 JUN 2019 a las 7:40 p. m.

Changelog:

-Increases Zeroing Accuracy for Tanks
-Accurate range for tank optics
-Accurate range for infantry spotting mechanics
-Changes 1/4 of the small arms range