Garry's Mod

Garry's Mod

PMC Pack Redux (Playermodels & NPCs)
Affichage des entrées 31-40 sur 91
< 1  2  3  4  5  6 ... 10 >
Mis à jour le : 10 mars 2024 à 7h44

Removed the medical backpack, why? The problem is that adding it eats up a lot of space due to just how chunky the models already are, adding like 10 Mbs alone JUST for the extra pack, after some thought i didnt think it was worth it.

i compensated this by upgrading the default backpacks with colors that match all the different sets better and tried to improve the weightpainting, remove problematic geometry, among other things, overall much better and more consistent with the original assets.

Mis à jour le : 9 mars 2024 à 2h14

Improved the Super soldier eye glow, now using selfillum with fresnels, similar to the antlion worker but subtle, and affected by lighting.

Mis à jour le : 9 mars 2024 à 1h47

Added Backpacks as a bodygroup, for real this is the last model based addition.

I suck at weightpainting so while it could be better this isnt my forte.

Mis à jour le : 7 mars 2024 à 17h26

Mis à jour le : 7 mars 2024 à 17h22

small tweaks.

Mis à jour le : 5 mars 2024 à 10h04

Added Sunglasses and assorted NPC versions as a bodygroup.

probably the last thing ill add to the pack as its quite meaty now and getting unwieldy to make additions to, if i do more updates it likely would be technical refinements.

Mis à jour le : 3 mars 2024 à 20h51

Fixed the placement of the new NVG on the Super PMC and the MGS4 PMC, put them in the head section instead of face on accident.

Mis à jour le : 3 mars 2024 à 20h44

New bodygroup for all models, Nightvision goggles.

model and textures from Underhell, modified by me.

Mis à jour le : 2 mars 2024 à 1h35

Lots of technical backend stuff, reformatted a bunch of vmt files, added nocull to the logo patches.

Mis à jour le : 29 févr. 2024 à 8h48

Fixed smoothing errors and a UV error on the main body, re-sharped certain sections, overall a bit better.

mostly technical but less weird shadows on things like the sleeves depending on lighting.