Garry's Mod

Garry's Mod

PMC Pack Redux (Playermodels & NPCs)
Showing 41-50 of 91 entries
< 1 ... 3  4  5  6  7 ... 10 >
Update: Feb 26, 2024 @ 5:33pm

Cleaned stray verts on a bodygroup and added darker eyeball textures for the other PMC skintone skins to match HL2 character models, saves a few mbs of space.

was gonna add lod models to every bodygroup but they constantly were clipping in very obvious ways and i gave up, plus adding hundreds of MBs of space per model, wasnt worth it.

Update: Dec 25, 2023 @ 7:28am

Adjusted mask glow for Super PMCs.

Update: Dec 22, 2023 @ 7:33am

Added a new alternate skingroup to the Super PMCs, i wonder what this is a reference to?

i also renamed the display names for the playermodels and NPCs, changing from "Soldier" to "PMC" this was a remnant of the first 2019 version and i changed it now to make searching for the PMs and NPCs a little more streamlined.

Update: Dec 21, 2023 @ 4:54pm

Small texture oversight fix.

Update: Dec 21, 2023 @ 4:45pm

Swapped out the alt gasmask texture with a modified version of the original, its less worn, but it fits with the rest of the assets better, and also swaps out the normalmap which fixes some lighting issues.

Update: Dec 20, 2023 @ 3:41pm

Remade a few normalmaps.

Update: Dec 20, 2023 @ 9:23am

Added a new Gasmask bodygroup, and NPC related variants.

Update: Dec 17, 2023 @ 7:54am

Reverted back to the HL2 eyes shader for the eyes after putting more thought into it, mainly optimization.

i did clean up the textures for the eyes however so its more smooth.

Update: Dec 8, 2023 @ 3:27pm

Tweaked eye textures a bit.

Update: Dec 6, 2023 @ 12:53pm

Replaced the HL2 eyes with L4D shader based eyes, with textures made by yours truly, slightly more expensive but looks nicer, i tweaked them unlike other refract eyes in terms of glossiness so they wont stick out like a sore thumb.

Also renamed from PMC Pack 2019 to PMC Pack Redux because the current iteration is long past that version of the pack in general, almost completely.