Invisible, Inc.
Function Library
Показані результати 71–80 із 110
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Оновлено: 16 верес. 2020 о 14:13

V1.39:
* Breaching Charges and EMP Packs now queue up and batch process KO/Kill effects after all targets are affected.

Оновлено: 16 верес. 2020 о 11:14

V1.38:
* Compatibility with Endlessified Campaign mod.

Оновлено: 10 верес. 2020 о 4:29

V1.37:
* Updated shop_panel.lua file for better cross-mod compatibility, courtesy of Cyberboy2000.

Оновлено: 8 серп. 2020 о 8:17

V1.36:
* Fixed that non-blocking guards (Camera Drones, Null Drones, ect.) would ignore player controlled lethal laser grids and get themselves killed.

Оновлено: 17 лип. 2020 о 8:53

V1.35:
* Added "TRG_UNIT_SPAWNED" trigger.

Оновлено: 3 лип. 2020 о 3:47

V1.34:
* Fixed an error when Courier or Prisoner had been rescued.

Оновлено: 2 лип. 2020 о 4:11

V1.33:
*Under-the-hood change to mission summary screen.

Оновлено: 17 черв. 2020 о 5:50

V1.32:
* Added friendly fire trait support for area-of-effect shock traps. By default friendly fire is off.

Оновлено: 26 трав. 2020 о 8:52

V1.31:
* Added generic functionality to change following parameters when agent uses an attack:
- AP
- Attack
- Temporary melee KO damage
- Permanent melee KO damage
- Temporary armor piercing
* Expanded Reload and Recharge abilities functionality to fully remove item cooldowns, or overfill ammo/charges.

Оновлено: 19 трав. 2020 о 5:55

V1.30:
* Fixed being unable to use Security Hub (OMNI Mainframe), Detention Processor (Detention Centers), Research Security Terminal (OMNI Foundry) or Vault Processor (Vaults) in some cases where device had a Rubiks on it.