Kenshi
The Metalheads: Bast Edition
Mostrando 11-20 de 65 aportaciones
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Actualización: 21 MAY 2019 a las 10:07 a. m.

Monster units (lvl 1 rank and file) begin unarmed now.

Actualización: 21 MAY 2019 a las 10:01 a. m.

AI tweak making monster leader use battle-slaves. More town hardening.

Actualización: 20 MAY 2019 a las 10:05 a. m.

added looting to a bunch of metalhead units.

slaves now start armed with iron sticks and clubs. I tried to make them loot too, but they tended to just stand around stupidly, crap weapons made the difference. They now fulfill their intended role as battle-slaves to make up for metalhead losses and keep the town alive. WOOT!

Actualización: 20 MAY 2019 a las 8:02 a. m.

added some additional dialogue packages to slaves and ripper jack. Included instant agro package for outlaws.

Actualización: 20 MAY 2019 a las 6:57 a. m.

AI change to Ripper Jack, Metalhead, Leatherstrip and The Doctor. Added self preservaton and got Ripper and the Doc moving again (they were hiding and getting confused).

Actualización: 19 MAY 2019 a las 7:28 a. m.

BUFFED the squad in the squatters. they use "10" and "5" stat packages now. Because fairness.

Actualización: 19 MAY 2019 a las 6:46 a. m.

text

Actualización: 19 MAY 2019 a las 6:07 a. m.

text changes. Changed version number because it really is version two.

Actualización: 18 MAY 2019 a las 4:33 p. m.

adds custom models for monster and mother units.

Actualización: 18 MAY 2019 a las 11:31 a. m.

adds a period to text.