Stellaris
Planetary Diversity - More Arcologies
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更新:2021年1月9日 @ 23時52分

- Fixed issue with Hive Decisions

更新:2021年1月6日 @ 20時36分

- Fixed an issue with Hive arc decisions.

更新:2021年1月3日 @ 20時18分

- Added Eco-City Skins for Mars
- Added Hive, Machine and Megalfora Fortress Arcs
- Added in a Relic Mil Arc Solar System you can find and repair.
- Added a starbase module for Fortress Arc Systems
- Added Fortress Arc Skins for Mars, Earth and Aquatic Worlds
- Tweaked Planet Designations for Arcologies
- Removed the buildings for Arcologies but moved bonuses to the planets themselves.
- Mega flora Worlds now have their own AP to build arcologies
- You can now turn regular relic worlds to Fortress Arcs
- Tweaked write-ups for Arcology decisions

更新:2020年12月9日 @ 16時07分

- Added the new Fortress Arcology, the beating heart of your military, this is very much in Beta would love to hear feedback. Also in case, anyone is wondering, the lack of soldier's jobs is on purpose, I find in general districts with soldier jobs don't scale very well.
- Tweaking Bioforge, Floraforge and Machine Factory Districts and gave them all a special building that improves spawning/building of pops.

更新:2020年10月29日 @ 10時08分

- Updated to 2.8

更新:2020年8月5日 @ 21時49分

- Nerfed the Size of the special Eco-Arcology
- Removed the ability to use the Engineered Environment on Bio-Forges and Machine Factories.
- Gave Bio-Forge + Machine Factory custom bonuses to make them more interesting.

更新:2020年7月19日 @ 12時02分

- Fixed text for Eco-Arcology requirements.

更新:2020年5月12日 @ 7時57分

- Updated to 2.7

更新:2020年4月28日 @ 17時23分

- Eco-Arcologies have Entertainer again.
- Eco-Arcolgoies only need 10 urban districts to build.
- Fixed Synaptic District housing.

更新:2020年4月15日 @ 15時01分

- Fixed Eco-Arcology Clouds
- Eco-Arcology now has Bureaucracy Districts, no more Trade Districts.
- Eco-Arcology Cultural Districts now only produce Culture Workers.
- New Bio Forge Texture
- Added old Ecocity Art (Texture+City) into the mod folder for people to use.
- Added Eco-City Neighbour system.