Stellaris

Stellaris

Planetary Diversity - More Arcologies
Showing 61-70 of 85 entries
< 1 ... 5  6  7  8  9 >
Update: Feb 1, 2021 @ 9:59pm

- Fixed some issues with the Bioforge Decision
- Added Fortress and Eco-Arc version of Venus

Update: Jan 9, 2021 @ 11:52pm

- Fixed issue with Hive Decisions

Update: Jan 6, 2021 @ 8:36pm

- Fixed an issue with Hive arc decisions.

Update: Jan 3, 2021 @ 8:18pm

- Added Eco-City Skins for Mars
- Added Hive, Machine and Megalfora Fortress Arcs
- Added in a Relic Mil Arc Solar System you can find and repair.
- Added a starbase module for Fortress Arc Systems
- Added Fortress Arc Skins for Mars, Earth and Aquatic Worlds
- Tweaked Planet Designations for Arcologies
- Removed the buildings for Arcologies but moved bonuses to the planets themselves.
- Mega flora Worlds now have their own AP to build arcologies
- You can now turn regular relic worlds to Fortress Arcs
- Tweaked write-ups for Arcology decisions

Update: Dec 9, 2020 @ 4:07pm

- Added the new Fortress Arcology, the beating heart of your military, this is very much in Beta would love to hear feedback. Also in case, anyone is wondering, the lack of soldier's jobs is on purpose, I find in general districts with soldier jobs don't scale very well.
- Tweaking Bioforge, Floraforge and Machine Factory Districts and gave them all a special building that improves spawning/building of pops.

Update: Oct 29, 2020 @ 10:08am

- Updated to 2.8

Update: Aug 5, 2020 @ 9:49pm

- Nerfed the Size of the special Eco-Arcology
- Removed the ability to use the Engineered Environment on Bio-Forges and Machine Factories.
- Gave Bio-Forge + Machine Factory custom bonuses to make them more interesting.

Update: Jul 19, 2020 @ 12:02pm

- Fixed text for Eco-Arcology requirements.

Update: May 12, 2020 @ 7:57am

- Updated to 2.7

Update: Apr 28, 2020 @ 5:23pm

- Eco-Arcologies have Entertainer again.
- Eco-Arcolgoies only need 10 urban districts to build.
- Fixed Synaptic District housing.