Stellaris

Stellaris

Planetary Diversity - More Arcologies
Ergebnisse 71–80 von 85
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Update: 15. Apr. 2020 um 15:01

- Fixed Eco-Arcology Clouds
- Eco-Arcology now has Bureaucracy Districts, no more Trade Districts.
- Eco-Arcology Cultural Districts now only produce Culture Workers.
- New Bio Forge Texture
- Added old Ecocity Art (Texture+City) into the mod folder for people to use.
- Added Eco-City Neighbour system.

Update: 17. Mrz. 2020 um 21:54

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Update: 4. Jan. 2020 um 18:35

- You can now turn Relic worlds into Eco-Cities
- Reworked Eco-City Districts, they now have Trade/Research/Culture
- Eco-Cities also now have an unclearable blocker that represents the nature preserves. It gives 10 Nature Preserve Ranger jobs. On the downside, it gives you -5 max districts.

Update: 26. Okt. 2019 um 15:09

Fixed issue with Earth not using the correct entity.

Update: 24. Okt. 2019 um 11:15

Just updated to 2.5, nothing changed.

Update: 11. Okt. 2019 um 0:37

Update: 10. Okt. 2019 um 23:07

Updated the picture!

Update: 9. Okt. 2019 um 20:48

Should be updated to 2.4

Update: 2. Okt. 2019 um 11:56

Tweaks
- Reworked Eco City, now has garden districts (unity) and trade districts (trade), research district boosted to 10 jobs.
- Reworked Bioforge to be more similar to regular arcologies, no longer has the special super jobs, just grants tons of small jobs

Update: 14. Aug. 2019 um 13:47

Features
- Added version of Eco-City of Earth, if you turn Earth into an Eco-City it will still look like Earth, but with arcology cities.

Tweaks
- Gave Eco-city has it's own icon.
- Eco-City now has Gaia land in the city similar to ringworld: I'm trying this out and open to changing it if people don't like it.