Stellaris

Stellaris

Planetary Diversity - Exotic Worlds
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Oppdatering: 5. mai 2022 @ 21.54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Oppdatering: 27. mars 2022 @ 12.03

- Minor bug fixes

Oppdatering: 23. feb. 2022 @ 13.08

- Fixed an issue with Spiritualist factions gaining influence

Oppdatering: 22. feb. 2022 @ 22.53

- Updated to 3.3

Oppdatering: 2. feb. 2022 @ 9.30

- Updated to support new Gaia Worlds

Oppdatering: 25. nov. 2021 @ 19.49

- Fixed an UI issue

Oppdatering: 24. nov. 2021 @ 19.56

- some back end stuff for compatability

Oppdatering: 22. nov. 2021 @ 11.17

- changed a file name for compatability

Oppdatering: 22. nov. 2021 @ 9.21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Oppdatering: 27. okt. 2021 @ 23.15

- Updates to terraforming to match main mod