Stellaris
Planetary Diversity - Exotic Worlds
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Aggiornamento: 5 mag 2022, 21:54

Exotic Worlds
- Major Rework! All exotic worlds are now Origins, and cannot be normally picked, see demos for more info!
*I know this will really upset some people, but it was the right choice for my workflow, and prep for upcoming changes to make the sub mods stand alone. It was a hard choice to make, but I'm really proud of the origins that I was able to come up with. I think you are going to enjoy them. This also fixes all the issues with races not being able to colonize planets with other races. Generally this is a much better system.
- Removed the "is_ideal" tag from all planets
- Removed all game rules around Exotics

Aggiornamento: 27 mar 2022, 12:03

- Minor bug fixes

Aggiornamento: 23 feb 2022, 13:08

- Fixed an issue with Spiritualist factions gaining influence

Aggiornamento: 22 feb 2022, 22:53

- Updated to 3.3

Aggiornamento: 2 feb 2022, 9:30

- Updated to support new Gaia Worlds

Aggiornamento: 25 nov 2021, 19:49

- Fixed an UI issue

Aggiornamento: 24 nov 2021, 19:56

- some back end stuff for compatability

Aggiornamento: 22 nov 2021, 11:17

- changed a file name for compatability

Aggiornamento: 22 nov 2021, 9:21

- Radiotropic Terraforming Building removed, has been replaced with Terraforming links using Rad Blooms

Aggiornamento: 27 ott 2021, 23:15

- Updates to terraforming to match main mod