XCOM 2
[WOTC] Hero Classes Rebalance
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Uppdatering: 28 jun, 2019 @ 13:09

  • Removed Tactical Rigging from all trees, but the classes now gain an utility slot with plated armor like everyone else
  • Updated The trees accordingly (moved Squadsight, Arc wave and Manual Override to Captain)
  • Blood trail now also reduces your opponent's dodge by 10
  • Distraction now also gives you bonus 20% detection range reduction for 4 turns
  • Replaced Waylay with Blood Thirst - Ripjack gains 7 crit chance for every enemy you see, up to 70.
  • Worked around the issue where the reapers would get a detection check increase when shooting the claymore (Why didn't I notice it before?)

Uppdatering: 6 maj, 2019 @ 12:01

Uppdatering: 6 maj, 2019 @ 11:47

  • Temorarily replaced lone wolf with executioner, untill i figure out something more creative
  • Turns out all these weapon range shenanigans were unnescessary
  • Full Throttle mobility upped to 2.

Uppdatering: 5 maj, 2019 @ 4:21

  • Reduced the range table penalties for the reaper from -30 to -25.

Uppdatering: 4 maj, 2019 @ 12:59

Uppdatering: 4 maj, 2019 @ 12:55

Uppdatering: 4 maj, 2019 @ 12:55

Uppdatering: 4 maj, 2019 @ 12:53

Uppdatering: 4 maj, 2019 @ 12:47

Uppdatering: 4 maj, 2019 @ 9:53