Stellaris
Expanded Gestalts: Forgotten Queens
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Güncelleme: 22 Eyl @ 7:22
Güncelleyen: CoruptedUsername

Expanded Gestalts: Forgotten Queens Version 3.1.1

Updated for Stellaris 4.1 "Lyra"

Machine Intelligence content removed to make it easier for us to add more Hive content

Various general bug fixes/code cleanups

Güncelleme: 8 Eyl @ 21:09
Güncelleyen: Djf0909

Güncelleme: 7 Eyl @ 18:48
Güncelleyen: Djf0909

Güncelleme: 19 Oca @ 21:17
Güncelleyen: CoruptedUsername

Expanded Gestalts: Forgotten Queens version 3.0.34
- Individual Machine empires should now finally be able to have leaders (again (i hope))
- Other bug fixes, I don't really know which ones honestly

Güncelleme: 22 Kas 2024 @ 20:31
Güncelleyen: CoruptedUsername

Güncelleme: 12 Kas 2024 @ 16:05
Güncelleyen: CoruptedUsername

Expanded Gestalts: Forgotten Queens version 3.0.32

Changes
- The Biointegrated Tech civic can now be added/removed after gamestart

Bug Fixes
- Beastmasters and Wild Swarm Empires can now correctly build Colony Ships
- Citadel Cost fixed for Bioorganic Empires
- Nexus Districts now correctly have their modifiers for Gestation Colonies and Virtuality

Güncelleme: 4 Kas 2024 @ 10:03
Güncelleyen: CoruptedUsername

Updated to Stellaris 3.14 "Circinus"

- Overmind temporarily disabled until we can find a way to fix it
- Individualistic Machine Pops should now produce Leaders
- Hollow Worlds changed to be more in line with standard Ecumenopoli (more thorough rework forthcoming)

Güncelleme: 15 Mar 2024 @ 9:17
Güncelleyen: CoruptedUsername

Updated to Stellaris 3.11 "Eridanus"

- The Eldritch namelist should now function
- Larva, Minor Artifacts, and Astral Threads will now correctly appear in the strategic resources section of the topbar

Güncelleme: 21 Şub 2024 @ 11:31
Güncelleyen: CoruptedUsername

- Updated to Stellaris 3.10 "Pyxis"
- Added scripted variable for inter-mod compatibility
- Gaia Seeder buildings can no longer be built on Hollowed Worlds

Güncelleme: 20 May 2023 @ 18:18

- Updated to Stellaris 3.8 Gemini
- Mutualistic Behavior empires are now correctly unable to purge
- Replicator Empires using an Aquatic or Toxoid secondary species will now correctly have those pops robotified
- The Mammalian Shipset and Cityset are no longer convinced that they're particularly Complex
- Replicators Empires can now be correctly rejoined after a Multiplayer game begins
- Various Assimilation fixes