Stellaris
Expanded Gestalts: Forgotten Queens
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Обновление: 22 сен в 7:22
автор: CoruptedUsername

Expanded Gestalts: Forgotten Queens Version 3.1.1

Updated for Stellaris 4.1 "Lyra"

Machine Intelligence content removed to make it easier for us to add more Hive content

Various general bug fixes/code cleanups

Обновление: 8 сен в 21:09
автор: Djf0909

Обновление: 7 сен в 18:48
автор: Djf0909

Обновление: 19 янв в 21:17
автор: CoruptedUsername

Expanded Gestalts: Forgotten Queens version 3.0.34
- Individual Machine empires should now finally be able to have leaders (again (i hope))
- Other bug fixes, I don't really know which ones honestly

Обновление: 22 ноя. 2024 г. в 20:31
автор: CoruptedUsername

Обновление: 12 ноя. 2024 г. в 16:05
автор: CoruptedUsername

Expanded Gestalts: Forgotten Queens version 3.0.32

Changes
- The Biointegrated Tech civic can now be added/removed after gamestart

Bug Fixes
- Beastmasters and Wild Swarm Empires can now correctly build Colony Ships
- Citadel Cost fixed for Bioorganic Empires
- Nexus Districts now correctly have their modifiers for Gestation Colonies and Virtuality

Обновление: 4 ноя. 2024 г. в 10:03
автор: CoruptedUsername

Updated to Stellaris 3.14 "Circinus"

- Overmind temporarily disabled until we can find a way to fix it
- Individualistic Machine Pops should now produce Leaders
- Hollow Worlds changed to be more in line with standard Ecumenopoli (more thorough rework forthcoming)

Обновление: 15 мар. 2024 г. в 9:17
автор: CoruptedUsername

Updated to Stellaris 3.11 "Eridanus"

- The Eldritch namelist should now function
- Larva, Minor Artifacts, and Astral Threads will now correctly appear in the strategic resources section of the topbar

Обновление: 21 фев. 2024 г. в 11:31
автор: CoruptedUsername

- Updated to Stellaris 3.10 "Pyxis"
- Added scripted variable for inter-mod compatibility
- Gaia Seeder buildings can no longer be built on Hollowed Worlds

Обновление: 20 мая. 2023 г. в 18:18

- Updated to Stellaris 3.8 Gemini
- Mutualistic Behavior empires are now correctly unable to purge
- Replicator Empires using an Aquatic or Toxoid secondary species will now correctly have those pops robotified
- The Mammalian Shipset and Cityset are no longer convinced that they're particularly Complex
- Replicators Empires can now be correctly rejoined after a Multiplayer game begins
- Various Assimilation fixes