Stellaris

Stellaris

~ StarNet AI
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更新于:2021 年 11 月 30 日 上午 1:56

更新于:2021 年 11 月 29 日 下午 1:53

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

更新于:2021 年 11 月 24 日 下午 4:07

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

更新于:2021 年 11 月 24 日 下午 2:46

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

更新于:2021 年 11 月 24 日 下午 12:05

更新于:2021 年 11 月 24 日 上午 11:33

更新于:2021 年 11 月 24 日 上午 11:16

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

更新于:2021 年 11 月 22 日 下午 5:38

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

更新于:2021 年 11 月 22 日 上午 11:17

Small terraforming-related change.

Changed files:
ai_budgets.

更新于:2021 年 11 月 22 日 上午 10:57

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.