Stellaris
~ StarNet AI
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Mis à jour le : 30 nov. 2021 à 1h56

Mis à jour le : 29 nov. 2021 à 13h53

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Mis à jour le : 24 nov. 2021 à 16h07

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Mis à jour le : 24 nov. 2021 à 14h46

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Mis à jour le : 24 nov. 2021 à 12h05

Mis à jour le : 24 nov. 2021 à 11h33

Mis à jour le : 24 nov. 2021 à 11h16

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Mis à jour le : 22 nov. 2021 à 17h38

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Mis à jour le : 22 nov. 2021 à 11h17

Small terraforming-related change.

Changed files:
ai_budgets.

Mis à jour le : 22 nov. 2021 à 10h57

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.