Stellaris
Star Wars: Starting Systems and Portrait Collection Pack
107개 중 61~70개 표시 중
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업데이트: 2021년 5월 19일 오전 10시 09분

업데이트: 2021년 3월 17일 오후 8시 46분

Old Sith Empire Update:

1. Added the Original Sith Empire portrait set from Death of Rats' mod updated with a few new additions including nearly all of the Old Sith Lords such as Tulak Hord, Marka Ragnos, Ajunta Pall, Freedon Nadd, and Xoxaan. Extra clothes and helmets were also added to the portrait set. The Massassi are also included as a separate portrait set.

Original credit goes to Death of Rats and his mod is linked here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=811096866&searchtext=old+sith+empire

2. New Sith origin that starts your empire on Korriban. You are also given the psionic trait from the origin, a few Massassi pops (with the Massassi trait), and several important neighbor systems within the Stygian Caldera region of Sith space.

3. New planet modifiers for the majority of the Sith worlds within this origin.

4. New additional Sith flags

5. Changed the Star Forge's upkeep costs and upgrades.

6. Misc. changes to other system initializers.

업데이트: 2021년 1월 12일 오후 8시 58분

Updated to 2.8.1

- Fixed an issue with the Droids not appearing (Let me know if this still persists for you, but so far it works on my end).
- Fixed a missing clothes file for the Fel and Krayt portraits.
- Added a feature for the Separatist Droid Army civic where you will receive 4 droid pops and have synthetic leaders unlocked.
- Added personalities to tie to the faction civics.
- Replaced most of the flags with ones that match the Stellaris aesthetic.
- Added the Juggernaut Tank Driver portrait for the Imperial, Fel, and Krayt portraits.

Future Plans:
-May add more portraits again
-Adding planetary features for custom planets
-Possible Origins
-More bug fixes

업데이트: 2020년 10월 31일 오전 2시 03분

업데이트: 2020년 9월 25일 오전 11시 54분

Small Update -9/25/2020-

- Fleshed out the government names for the Star Wars factions introducing new government types including the Rebel Alliance, Separatist Alliance, Mandalorian Clans, New Republic, etc. for immersion purposes. Most of these government types are tied to their respective civics.

-Known issue: Sometimes the name of the government may be overridden by another government type if you use
another mod that adds new governments.

- 2 New civics: Rebel Alliance and Separatist Council
- 2 New traits based on the Chiss and Mandalorians
- Changed the modifiers for some civics and traits


There are some players who are experiencing missing appearances. If this is still happening after this update, let me know in the comment section.


업데이트: 2020년 7월 21일 오후 7시 42분

Small Scarif Update:

- Added Scarif as a starting system with a custom planetary environment background. Scarif is also added to the "Imperial Center" starting systems.
- New modifiers on Scarif
- Added Orson Krennic as a leader option in the Imperial portrait set.
- Added Krennic's Director uniform as another clothing option for the Imperials.
- New Scarif themed background room.

업데이트: 2020년 6월 3일 오후 3시 47분

New Update:

The Supremacy system start has been given an overhaul:
- Added a new standalone Supremacy initializer where you start on the warship.
- Replaced the vanilla habitat districts with five custom districts with a new planet modifier based on the Hyperspace Tracker.
- Added new portraits for the First Order/Final Order including the Sith Sovereign Protectors and fixed some clothing sets and triggers.

Thule has been added to Sith Empire's Lehon's system start and has its own environment and custom planet texture.

Future Plans: Create new districts for the Star Forge initializers.

업데이트: 2020년 5월 19일 오후 6시 24분

Updated to 2.7.1

- New Megastructure: Orbital Ring - A shipyard facility that can both produce alloys and increase ship production speed. It has an upgrade for an extension provided faster shipbuilding speed and more alloy production. The downside is that the shipyard requires upkeep and it's bonuses only apply to the Orbital Ring itself. Can be built on any planetary body (with the exception of moons and gas giants). Must have Giga Engineering tech researched to unlock.

- Some initializers like Kuat for example will have there own Orbital Ring that will be "deactivated". You can reactivate it once you meet the resource cost. It also comes with an additional upgrade. This Orbital Ring is identical to the Megastructure one above and does not require Giga Engineering tech to use.

- Changes to the Star Forge: Instead of an empire-wide bonus to shipbuilding, only the Star Forge has the increased ship production speed and additional shipyard modules.

Misc. Changes:
- Altered to the planet texture for Coruscant to make it look better.
- Fixed the districts on the planet classes like the Centax moons that were introduced into this mod (I believe I fixed them all but if you find any missing, let me know).
- Some minor changes to New Republic portraits.

Known Issues:
- The Orbital Ring model may be a little darker than usual. I'm working on a fix for that as soon as I can.


업데이트: 2020년 5월 12일 오후 3시 16분

업데이트: 2020년 5월 1일 오후 8시 18분

Update 5/1/2020

- New standalone starting systems have been added to the mod in addition to Kuat:
1. Axum
2. Corellia
3. Alsakan - new
4. Tython
5. Kashyyyk (pops may come later) - new
6. Naboo (pops may come later) - new
7. Empress Teta - new
8. Tatooine (pops may come later)

- New custom planet modifiers for every new system.