Divinity: Original Sin 2

Divinity: Original Sin 2

Spellblades & Other Magical Weapons
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Actualización: 16 AGO 2019 a las 3:23 a. m.

Actualización: 8 MAY 2019 a las 2:06 p. m.

Pick a weapon, (almost) any weapon!

As per request, the mod now supports spell-spears, spell-axes and spell-whatnot. All the generic weapon types should now work. Also - using higher rarity essence now gives the spell-weapon an increased chance of applying the relevant status effect. Weapon skill status effects inflicted with staves will now also be resisted by magic armor, not physical.

Actualización: 13 ABR 2019 a las 7:17 a. m.

Actualización: 12 ABR 2019 a las 10:59 a. m.

Actualización: 12 ABR 2019 a las 10:24 a. m.

Actualización: 12 ABR 2019 a las 9:49 a. m.

Actualización: 12 ABR 2019 a las 7:30 a. m.

Actualización: 11 ABR 2019 a las 1:24 p. m.

MAJOR UPDATE:

Improved crafting system for spellblades

  • Spellblades will now gain additional benefits from weapons of higher level and rarity! (see details in mod description)
  • Added a bit of visual fluff to the crafting - more to come in the future

Reworked internals
  • Major rework of the story script that sets spellblade buffs, and addition of a small behavior script for functionality
  • Spellblades crafted before update will no longer work - but go ahead and craft a better one!
  • The improved system should make for fewer bugs and is all-around cleaner

Actualización: 2 ABR 2019 a las 1:17 p. m.

Fixed wrong damage type of some twohanded swords.

Actualización: 2 ABR 2019 a las 5:25 a. m.