Divinity: Original Sin 2

Divinity: Original Sin 2

Spellblades & Other Magical Weapons
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Update: 16 aug 2019 om 3:23

Update: 8 mei 2019 om 14:06

Pick a weapon, (almost) any weapon!

As per request, the mod now supports spell-spears, spell-axes and spell-whatnot. All the generic weapon types should now work. Also - using higher rarity essence now gives the spell-weapon an increased chance of applying the relevant status effect. Weapon skill status effects inflicted with staves will now also be resisted by magic armor, not physical.

Update: 13 apr 2019 om 7:17

Update: 12 apr 2019 om 10:59

Update: 12 apr 2019 om 10:24

Update: 12 apr 2019 om 9:49

Update: 12 apr 2019 om 7:30

Update: 11 apr 2019 om 13:24

MAJOR UPDATE:

Improved crafting system for spellblades

  • Spellblades will now gain additional benefits from weapons of higher level and rarity! (see details in mod description)
  • Added a bit of visual fluff to the crafting - more to come in the future

Reworked internals
  • Major rework of the story script that sets spellblade buffs, and addition of a small behavior script for functionality
  • Spellblades crafted before update will no longer work - but go ahead and craft a better one!
  • The improved system should make for fewer bugs and is all-around cleaner

Update: 2 apr 2019 om 13:17

Fixed wrong damage type of some twohanded swords.

Update: 2 apr 2019 om 5:25