Kenshi
Fixing Clipping Issues
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 13 ต.ค. 2019 @ 4: 12pm

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

อัปเดต: 20 ก.ย. 2019 @ 9: 40am

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

อัปเดต: 27 พ.ค. 2019 @ 10: 09am

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

อัปเดต: 26 พ.ค. 2019 @ 7: 59am

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

อัปเดต: 23 มี.ค. 2019 @ 5: 07am

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

อัปเดต: 11 มี.ค. 2019 @ 5: 22pm

-Added overlap between boots and dyed trousers

อัปเดต: 10 มี.ค. 2019 @ 6: 47am

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

อัปเดต: 9 มี.ค. 2019 @ 10: 54am