Kenshi
Fixing Clipping Issues
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更新:2019年10月13日 @ 16時12分

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

更新:2019年9月20日 @ 9時40分

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

更新:2019年5月27日 @ 10時09分

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

更新:2019年5月26日 @ 7時59分

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

更新:2019年3月23日 @ 5時07分

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

更新:2019年3月11日 @ 17時22分

-Added overlap between boots and dyed trousers

更新:2019年3月10日 @ 6時47分

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

更新:2019年3月9日 @ 10時54分