Kenshi
Fixing Clipping Issues
8개 중 1~8개 표시 중
업데이트: 2019년 10월 13일 오후 4시 12분

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

업데이트: 2019년 9월 20일 오전 9시 40분

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

업데이트: 2019년 5월 27일 오전 10시 09분

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

업데이트: 2019년 5월 26일 오전 7시 59분

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

업데이트: 2019년 3월 23일 오전 5시 07분

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

업데이트: 2019년 3월 11일 오후 5시 22분

-Added overlap between boots and dyed trousers

업데이트: 2019년 3월 10일 오전 6시 47분

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

업데이트: 2019년 3월 9일 오전 10시 54분