RimWorld

RimWorld

Weapons of the Gods
Viser 11–20 av 33 bidrag
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Oppdatering: 11. mars 2020 @ 11.42

[Auto-generated text]: Update on 3/11/2020 11:41:59 AM.

Oppdatering: 27. feb. 2020 @ 9.14

[Auto-generated text]: Update on 2/27/2020 10:14:27 AM.

Oppdatering: 26. feb. 2020 @ 23.34

[Auto-generated text]: Update on 2/27/2020 12:34:49 AM.
No more errors should appear after enabling the mod

Oppdatering: 26. feb. 2020 @ 22.40

[Auto-generated text]: Update on 2/26/2020 11:40:27 PM.

Oppdatering: 26. feb. 2020 @ 22.29

[Auto-generated text]: Update on 2/26/2020 11:29:45 PM.
Should Run on 1.1 Rimworld now

Oppdatering: 8. mars 2019 @ 23.47

[Auto-generated text]: Update on 3/9/2019 12:47:07 AM.

Fix Bug: During sieges the Debug Menu would spam the error:
"Exception while ticking lord with job RimWorld.LordJob_Siege: "

Oppdatering: 7. mars 2019 @ 0.14

[Auto-generated text]: Update on 3/7/2019 1:13:52 AM.

Fixed issue with dark energy costing way more than it should have.

Added Dark Matter Scythe

Reduced work required to make weapons

Oppdatering: 6. mars 2019 @ 0.25

[Auto-generated text]: Update on 3/6/2019 1:25:45 AM.

Added new armor pieces: Dark Matter Shield Belt and Dark Matter Pants.

Reduced work required for crafting the weapons as I realized they were a bit insane, so they've been significantly lowered to something more reasonable.

Oppdatering: 4. mars 2019 @ 2.03

[Auto-generated text]: Update on 3/4/2019 3:03:32 AM.

Enemy raiders should not be able to spawn with these weapons now.

Oppdatering: 3. mars 2019 @ 23.39

[Auto-generated text]: Update on 3/4/2019 12:39:33 AM.