RimWorld
Weapons of the Gods
Mostrando 11-20 de 33 aportaciones
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Actualización: 11 MAR 2020 a las 11:42 a. m.

[Auto-generated text]: Update on 3/11/2020 11:41:59 AM.

Actualización: 27 FEB 2020 a las 9:14 a. m.

[Auto-generated text]: Update on 2/27/2020 10:14:27 AM.

Actualización: 26 FEB 2020 a las 11:34 p. m.

[Auto-generated text]: Update on 2/27/2020 12:34:49 AM.
No more errors should appear after enabling the mod

Actualización: 26 FEB 2020 a las 10:40 p. m.

[Auto-generated text]: Update on 2/26/2020 11:40:27 PM.

Actualización: 26 FEB 2020 a las 10:29 p. m.

[Auto-generated text]: Update on 2/26/2020 11:29:45 PM.
Should Run on 1.1 Rimworld now

Actualización: 8 MAR 2019 a las 11:47 p. m.

[Auto-generated text]: Update on 3/9/2019 12:47:07 AM.

Fix Bug: During sieges the Debug Menu would spam the error:
"Exception while ticking lord with job RimWorld.LordJob_Siege: "

Actualización: 7 MAR 2019 a las 12:14 a. m.

[Auto-generated text]: Update on 3/7/2019 1:13:52 AM.

Fixed issue with dark energy costing way more than it should have.

Added Dark Matter Scythe

Reduced work required to make weapons

Actualización: 6 MAR 2019 a las 12:25 a. m.

[Auto-generated text]: Update on 3/6/2019 1:25:45 AM.

Added new armor pieces: Dark Matter Shield Belt and Dark Matter Pants.

Reduced work required for crafting the weapons as I realized they were a bit insane, so they've been significantly lowered to something more reasonable.

Actualización: 4 MAR 2019 a las 2:03 a. m.

[Auto-generated text]: Update on 3/4/2019 3:03:32 AM.

Enemy raiders should not be able to spawn with these weapons now.

Actualización: 3 MAR 2019 a las 11:39 p. m.

[Auto-generated text]: Update on 3/4/2019 12:39:33 AM.