X4: Foundations

X4: Foundations

Faction Enhancer - Econ AI Module
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更新于:2019 年 7 月 26 日 下午 4:04

Improved CPU performance of the economic analysis

更新于:2019 年 6 月 29 日 下午 3:53

Fixed a rare issue that could cause factions to start too many new factories at once

更新于:2019 年 5 月 28 日 上午 8:48

  • Added a workaround for vanilla bug introduced in 2.21 that prevents the AI from properly reacting to shipbuilding shortages
  • Ships that are set to recycle (from job no longer being needed) will now actually recycle at their faction's shipyard to reclaim some resources
  • AI traders that are unable to do anything for a long time due to no offers for their ware basket will eventually send themselves to the recycler
  • Fixed a rare issue where factions might try to expand a station with too many production modules
  • Fixed a vanilla bug introduced in 2.5 where in rare cases factions might try to expand their shipyard with a production module

更新于:2019 年 4 月 1 日 下午 3:11

  • Partial fix for a trader bug that caused traders of a certain type to all try to trade in the same ware even when it isn't the best deal (vanilla issue)
  • Factions looking to build new stations will more highly prioritize locations with very few stations

更新于:2019 年 3 月 12 日 下午 8:01

Removed some debugging satellites that were unintentionally left in

更新于:2019 年 3 月 12 日 下午 7:04

更新于:2019 年 3 月 12 日 下午 7:01

更新于:2019 年 3 月 12 日 下午 1:09

  • New Economy Manager AI:
    • Production modules needed is determined by analyzing production vs consumption when a shortage is detected instead of guessing based on shortage duration
    • AI will prefer to build new modules instead of new factories, especially early game
    • Modules that share products or non-energy resources will be matched together
    • AI will avoid building freighters for resources that are out of stock
  • Miners will consider sectors contested by an enemy as hostile for purposes of mining territory selection
  • Fixed a (vanilla) bug that caused Antigone to not build new miners based on resource shortfalls
  • Fixed a (vanilla) bug that sometimes resulted in build storage in shipyard sectors being ignored
  • Fixed a (vanilla) bug that resulted in the Holy Order starting with 1 ore and 1 silicon refinery module when it should be 4 and 2
    • This fix is retroactive

更新于:2019 年 3 月 4 日 下午 5:08

更新于:2019 年 3 月 4 日 下午 2:32

Tweaked NPC autotrader cargo space and purchase price thresholds