Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Visual Notifications +
Mostrando 1-10 de 10 aportaciones
Actualización: 16 JUN 2019 a las 3:27 p. m.

finally restored the UI settings.

Actualización: 16 JUN 2019 a las 3:24 p. m.

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Actualización: 16 JUN 2019 a las 3:24 p. m.

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Actualización: 16 JUN 2019 a las 3:21 p. m.

trying to find a version before the settings were removed..

Actualización: 16 JUN 2019 a las 3:14 p. m.

accidently removed some settings, will restore old version to get the settings back and then update again

Actualización: 25 ABR 2019 a las 2:07 a. m.

fixed icons of the new GS goodyhuts.

Actualización: 24 ABR 2019 a las 9:29 a. m.

Fixed some things for GaterhingStorm civ version (thanks CasinoX for helping me)

- The "New pop" notification should not appear when a unit is trained (this is a bug from GS, I only was able to add a workaround, thanks FearSunn for the idea)
- added the 4 new goodyhut types to the notifications.

Please tell me if everything works well, cause I can not test it (since I don't own GS)

Actualización: 7 ABR 2019 a las 10:29 a. m.

- fixed black colour bug introduced with new colour coding with latest Civ6 patch
- fixed Leader Name display for Leaders that can lead more than one nation (currently only Eleanor)

Actualización: 3 MAR 2019 a las 9:38 a. m.

- added ingame setting to set a range for new barbarian camps. Only new camps within this range to one of your cities will trigger a notification. By default it is set to -1, which means you will get a notification everytime, regardless of the range.

- improved code for barbarian notification. previously it could happen that you did not recive a notification, if a camp spawned on the very same plot again.

Actualización: 22 FEB 2019 a las 2:46 p. m.