Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS2023]星际争霸2:星灵净化者文明
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更新于:10 月 13 日 下午 5:48
作者:神羅大帝

Warbringer LA Fixed: custom worldwonders from third-party mods are now included in combat strength bonus.

更新于:2023 年 11 月 6 日 下午 1:48
作者:神羅大帝

1) 塔兰达尔:净化数据网现在同样会对宗教单位起效。
2) 战争使者:战争熔炼的战斗力奖励现在也会对宗教单位起效。现在每座世界奇观会为全图范围内你的所有军事和宗教单位提供额外+1战斗力
3 战争使者:机械研究所现在额外为所有单位提供+25%训练产能,对死亡机器人和核武器的基础产能提速从100%降低到50%。

更新于:2023 年 1 月 14 日 上午 9:33

更新于:2023 年 1 月 12 日 下午 2:17

1) 学院区和工业区的接临加成从每个相邻区域+1降低为每2个相邻区域+1。
2) 学院区和工业区现在分别为所在城市提供+1宜居度。
3) 机械台对全单位的产能增益从+35%降低至+10%。
4) 机械台附加的额外移动力从+2降低至+1。
5) 普罗比斯对建造者和开拓者的训练产能增益和购买折扣从25%降低至10%。
6) 萃集器对改良资源单元格的生产力和金币奖励奖励从+3/+3降低为+2/+2。
7) 水晶塔的建造生产力需求提高至200,为城市特色区域增加的接临加成从大量降低为少量。
8) 净化者议会现在会为附近6单元格内的我方城市提供+2宜居度。

更新于:2023 年 1 月 12 日 下午 2:03

更新于:2021 年 5 月 4 日 上午 5:31

更新于:2021 年 4 月 30 日 上午 11:56

更新于:2019 年 3 月 28 日 上午 7:53

1.Cyber Amalgamation
1)Per district Adjacency bonus increased from +0.5 to +1.
2)From each foreign-income trade route, campus or industrial district building will provide it +1 science and +1 production at each upgrade level while your city gain 3/4/5/6 gold income as reward respectively.

2.Probius
1) Operation master now provide +0.5 common on-resource-plot outcome bonus on production, science, gold fields, and +0.5 specific type bonus for bonus, strategic, luxury resource on production, science, gold.
2) Assimilator production cost increased by +50 from 450 to 500, maintenance cost increased from 2 to 4. Gold bonus from each assimilated improved resource plot increased from +1 to +4.

3.Talanda
1) Tactical Cyberweb - Initial buff range increased from 1 tile to 2 tiles, military engineering removed from range-upgrade technology set. Military Science, Robotics, Advanced AI will increase effect range of Tactical Cyberweb by 1 plot respectively, max-range kept 5 tiles.
2) Tactical Cyberweb - Patriot additional combat strength bonus added. "Each your military unit provides extra +1 Combat Strength to ALL your other military units in your territory when its IN your territory"
3) Purifier Conclave - Production cost reduced from +50%(600) to +28%(500), provides +2 science and +2 culture now, loyalty each turn increased from +4 to +8, and add anti-spy-power of 4 and +4 in-city-territory combat strength bonus for your military units.
4) Purifier Conclave - Extra Science and Culture yields on per-population removed, as replacement purifier conclave will grant its city +4 Science and +4 Production from each Relic, Music, Writing GreatWork kept in this city.

4. Leader CivPedia and diplomatic texts added, Talandar and Probius have their background introduction, gameplay suggestions, diplomatic quotes now.


This update is definitely a grand buff, cuz Campus and Industrial are not instantly available and does cost quite to construct and maintenance, while both Assimilator and Purifier Conclave are at quite high-level of its district building tree. Thus, there ought to be enough compensation from effects of these specialties mentioned to catch up players whose traits and specialties benefit much earlier and accumulate more.

Several games I played under Emperor difficulty to ensure changes I make are balance and proper.
Welcome sharing your experience and suggestions to make it better.

更新于:2019 年 3 月 28 日 上午 7:40

更新于:2019 年 3 月 8 日 下午 8:18

Balance on Purifier Civ-ability, Cyber amalgamation:

IndustrialZone/Campus now receive +0.5 per-adjacent-district yield bonus on Production/Science outcome from Cyber amalgamation, but receive +1 Production/Science yield bonus when adjacent to city center.