Garry's Mod
Fixed Super Gravity Gun SWEP
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更新: 2020年5月12日 @ 0時40分

* Performance update, dynamic claws now done client-side. Should no longer suck out performance server-wise.

更新: 2020年5月2日 @ 3時17分

* Removed Punt-available on crosshair and re-added Gatling Mode, and created a seperate cvar, scgg_primary_extra to toggle. Disabled by default, enable if you want to experience the SCGG on Episode 1.
* Updated spawnmenu settings.

更新: 2020年5月1日 @ 1時05分

* Thrown Manhacks with the SCGG can now kill enemies in a direct hit.
* Fixed some repeat damage done on Manhacks.

更新: 2020年4月29日 @ 5時04分

* Fixed issues with detecting motion-disabled props, that should hopefully make cone detection finally stable enough for everyday use.

更新: 2020年4月29日 @ 4時23分

* Fixed a bug with grabbed props potentially getting glitched when the SCGG converts to normal. (scgg_enabled 0)
* Added W.I.P. discharge (convert-to-normal) effect for thirdperson.

更新: 2020年4月27日 @ 2時57分

* Tidied up the code's checks for punting/grabbing.
* Added the punt/grab check to scgg_cone's detection, making cone detection more stable. Can't believe I didn't do this sooner...

更新: 2020年4月26日 @ 4時04分

* Ragdolls directly picked up via cursor/traces will now grab the bone that the player is looking at.
Indirect pickups (such as scgg_cone) will still pick them up in their 0th or 1st bone, usually their pelvis.
* Increased prop locking time to 2 seconds to prevent console props in the citadel getting released and killing the player after attempting to pick them up.
* Decreased the punt/pull force of the HL2 style by a bit.

更新: 2020年4月25日 @ 2時18分

* Fixed the damage-on-collision callback still being active on a Manhack that survived the weapon's punts.

更新: 2020年4月25日 @ 0時13分

* Picking up props now uses their World Space Center instead of their actual position, fixing problems such as barrels not properly situated in the middle of the screen.

更新: 2020年3月22日 @ 2時17分

* Fixed bugs pertaining to dying whilst grabbing an object.