Garry's Mod
Fixed Super Gravity Gun SWEP
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更新: 2020年5月23日 @ 4時18分

* Hotfix for bug preventing punting on NPCS/Players with health higher than 225.

更新: 2020年5月21日 @ 7時08分

* Ragdolls are now able to rotate whilst grabbed.
* Damage from the SCGG should now respect damage resistances.

更新: 2020年5月21日 @ 2時16分

* Objects getting released whilst being pulled now have their velocity lowered to prevent accidental deaths.
* Increased prop locking time has been reverted due to aforementioned change.
* Fixed a minor bug with object pulling.

更新: 2020年5月19日 @ 23時15分

* Fixed 2 harmless multiplayer errors.
* Fixed cl_scgg_physgun_color only getting the local player's color and not the actual owners.

更新: 2020年5月19日 @ 0時37分

* Fixed a bug with scgg_enabled 0 disabling scgg_allow_enablecvar_modify, breaking the automatic supercharging functionality.

更新: 2020年5月18日 @ 7時36分

* Added scgg_weapon_vaporize 2. This mode only vaporizes weapons globally when players or NPCs die, instead of in a think hook.
* Fixed some bugs with scgg_enabled 0 that came with the Behavioural Update, like the SCGG appearing and discharging whilst having a different weapon.

更新: 2020年5月16日 @ 0時24分

Behavioral update! (experimental, could possibly have broken some features)
* Emulating sprites/zaps of the SCGG now use a better method, properly rendering in mirrors.
* Both the normal and supercharged variant of the gravity guns are now properly tied together when scgg_enabled is 2. If you drop one of them, the other is removed. Likewise, you'll be given the other when you pick one variant up.
* Old megaphyscannon A.K.A. spawnmenu/dropped entity has been deprecated, replaced with the actual weapon itself.

更新: 2020年5月14日 @ 22時26分

* Angular velocity is now disabled for objects being grabbed by the SCGG, a feature already present in the normal gravity gun.
It will be re-enabled once the object is released.
* Blind attempt to fix VR viewmodel bug. Unsure if it'll work.

更新: 2020年5月14日 @ 21時44分

* Further failsafes to prevent the addon's weapon vaporization from taking effect inside the confiscation field.
* Removed timers from usage in dynamic claw functionality. Should make not much difference.

更新: 2020年5月14日 @ 0時26分

Map functionality update! The following changes for the weapon strippers in Half-Life 2, Episode 1, or potentially any other map featuring them are:
- Fixed grab functionality after gravity gun is dropped to the ground.
- scgg_enabled will be set to 0 if a weapon dissolver is loaded, to try and prevent crashes.
- Gravity gun now uses the addon's blue model instead of just a skin change. (could be subject to change)
- Gravity gun now emits a charge particle effect whilst charging.