Garry's Mod
Fixed Super Gravity Gun SWEP
กำลังแสดง 41-50 จาก 76 รายการ
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อัปเดต: 12 พ.ค. 2020 @ 12: 40am

* Performance update, dynamic claws now done client-side. Should no longer suck out performance server-wise.

อัปเดต: 2 พ.ค. 2020 @ 3: 17am

* Removed Punt-available on crosshair and re-added Gatling Mode, and created a seperate cvar, scgg_primary_extra to toggle. Disabled by default, enable if you want to experience the SCGG on Episode 1.
* Updated spawnmenu settings.

อัปเดต: 1 พ.ค. 2020 @ 1: 05am

* Thrown Manhacks with the SCGG can now kill enemies in a direct hit.
* Fixed some repeat damage done on Manhacks.

อัปเดต: 29 เม.ย. 2020 @ 5: 04am

* Fixed issues with detecting motion-disabled props, that should hopefully make cone detection finally stable enough for everyday use.

อัปเดต: 29 เม.ย. 2020 @ 4: 23am

* Fixed a bug with grabbed props potentially getting glitched when the SCGG converts to normal. (scgg_enabled 0)
* Added W.I.P. discharge (convert-to-normal) effect for thirdperson.

อัปเดต: 27 เม.ย. 2020 @ 2: 57am

* Tidied up the code's checks for punting/grabbing.
* Added the punt/grab check to scgg_cone's detection, making cone detection more stable. Can't believe I didn't do this sooner...

อัปเดต: 26 เม.ย. 2020 @ 4: 04am

* Ragdolls directly picked up via cursor/traces will now grab the bone that the player is looking at.
Indirect pickups (such as scgg_cone) will still pick them up in their 0th or 1st bone, usually their pelvis.
* Increased prop locking time to 2 seconds to prevent console props in the citadel getting released and killing the player after attempting to pick them up.
* Decreased the punt/pull force of the HL2 style by a bit.

อัปเดต: 25 เม.ย. 2020 @ 2: 18am

* Fixed the damage-on-collision callback still being active on a Manhack that survived the weapon's punts.

อัปเดต: 25 เม.ย. 2020 @ 12: 13am

* Picking up props now uses their World Space Center instead of their actual position, fixing problems such as barrels not properly situated in the middle of the screen.

อัปเดต: 22 มี.ค. 2020 @ 2: 17am

* Fixed bugs pertaining to dying whilst grabbing an object.