Garry's Mod
Fixed Super Gravity Gun SWEP
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Aggiornamento: 1 set 2020, 22:33

* Fixed a bug where the beam emitted from the gun will be opaque if scgg_no_effects is 1.
* Updated 'Half-Life 2' settings in the 'Utilities' to include the new ConVars.

Aggiornamento: 19 ago 2020, 21:18

* Added quick August-2020-update vanilla-super-gravity-gun support.

Aggiornamento: 4 giu 2020, 6:54

* Fixed player spawns not updating the player's inventory with the SCGG if scgg_enabled 2 and the player spawns with a gravity gun.
* Dynamic claws should now properly take FPS into account. No more slow movement in slow FPS.

Aggiornamento: 29 mag 2020, 8:48

* Fixed disappearance issue with scgg_normal_switch 0 and a normal gravity gun being dropped.
* (EXPERIMENTAL) SCGG will try and check whether a prop is constrained to the world, and only constrain it to the gun if not constrained to world.
* Fixed some minor dynamic claw issues.
* Fixed a bug with scgg_friendly_fire 0 not being applied to punting.

Aggiornamento: 26 mag 2020, 7:13

* Fixed scgg_normal_switch broken behaviour.

I have to admit, me releasing these updates as frequently as they're available... isn't so great anymore. Bugs after bugs after bugs and fixes... I think I'll stop this cycle for now.

Aggiornamento: 26 mag 2020, 6:45

* Fixed the confiscation field fix being called more than one time, which is not ideal.

Aggiornamento: 26 mag 2020, 2:02

* Fixed a fatal bug with the super-charging functionality that, if the map is cleaned up and the field super-charges enough times, VPhysics will die and everything physical will fall through the map.

* Recreated some effects of the super-charging function from the HL2 games' C++ code.

Aggiornamento: 25 mag 2020, 4:49

* Fixed accidental screw-up bug with scgg_normal_switch not removing normal gravity gun after confiscation field.

Aggiornamento: 25 mag 2020, 4:11

* Kill icons for direct SCGG kills now re-use the normal gravity gun kill icons.
* Small bugs hotfix for previous update.
* Prop locking time is now increased to 1.5 seconds.

Aggiornamento: 25 mag 2020, 0:59

* Added new cvar scgg_normal_switch, controls whether players can access the normal version of the gravity gun in scgg_enabled 2.
* Fixed an error popup with invalid worldmodels.
* Weapon selection icon is now very similar to the normal gravity gun.