Garry's Mod
Fixed Super Gravity Gun SWEP
Показване на 21 — 30 от 76 постъпления
< 1  2  3  4  5 ... 8 >
Обновление: 1 септ. 2020 в 22:33

* Fixed a bug where the beam emitted from the gun will be opaque if scgg_no_effects is 1.
* Updated 'Half-Life 2' settings in the 'Utilities' to include the new ConVars.

Обновление: 19 авг. 2020 в 21:18

* Added quick August-2020-update vanilla-super-gravity-gun support.

Обновление: 4 юни 2020 в 6:54

* Fixed player spawns not updating the player's inventory with the SCGG if scgg_enabled 2 and the player spawns with a gravity gun.
* Dynamic claws should now properly take FPS into account. No more slow movement in slow FPS.

Обновление: 29 май 2020 в 8:48

* Fixed disappearance issue with scgg_normal_switch 0 and a normal gravity gun being dropped.
* (EXPERIMENTAL) SCGG will try and check whether a prop is constrained to the world, and only constrain it to the gun if not constrained to world.
* Fixed some minor dynamic claw issues.
* Fixed a bug with scgg_friendly_fire 0 not being applied to punting.

Обновление: 26 май 2020 в 7:13

* Fixed scgg_normal_switch broken behaviour.

I have to admit, me releasing these updates as frequently as they're available... isn't so great anymore. Bugs after bugs after bugs and fixes... I think I'll stop this cycle for now.

Обновление: 26 май 2020 в 6:45

* Fixed the confiscation field fix being called more than one time, which is not ideal.

Обновление: 26 май 2020 в 2:02

* Fixed a fatal bug with the super-charging functionality that, if the map is cleaned up and the field super-charges enough times, VPhysics will die and everything physical will fall through the map.

* Recreated some effects of the super-charging function from the HL2 games' C++ code.

Обновление: 25 май 2020 в 4:49

* Fixed accidental screw-up bug with scgg_normal_switch not removing normal gravity gun after confiscation field.

Обновление: 25 май 2020 в 4:11

* Kill icons for direct SCGG kills now re-use the normal gravity gun kill icons.
* Small bugs hotfix for previous update.
* Prop locking time is now increased to 1.5 seconds.

Обновление: 25 май 2020 в 0:59

* Added new cvar scgg_normal_switch, controls whether players can access the normal version of the gravity gun in scgg_enabled 2.
* Fixed an error popup with invalid worldmodels.
* Weapon selection icon is now very similar to the normal gravity gun.