Stellaris
Extra Buildings - Strategic Resources
Mostrando 11-20 de 27 aportaciones
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Actualización: 17 MAY 2020 a las 17:49

Version 1.4a

Fixed being unable to upgrade chemical plants. (Thanks Vicky)

Actualización: 16 MAY 2020 a las 22:38

Version 1.4

Updated to 2.7

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Actualización: 26 MAR 2020 a las 2:15

Version 1.3

Updated to 2.6
2.5/2.4 compatible version here https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2035773258

Actualización: 25 OCT 2019 a las 9:10

Version 1.2a

Updated to 2.5
Still works on 2.4

Actualización: 21 OCT 2019 a las 12:36

Version 1.2

Updated to 2.4

Actualización: 20 AGO 2019 a las 11:54

Version 1.1h

Not sure what this patch was since I didn't write any patch notes for it when I made it.
Probably something to do with AI weights like the last patch.

Actualización: 20 AGO 2019 a las 11:36

Version 1.1g

Tweaked AI weights for buildings that require Dark Matter, Should prevent the AI from building them when they dont have the resources for them.

Actualización: 10 AGO 2019 a las 9:35

Version 1.1f

Updated localisation

Actualización: 10 AGO 2019 a las 9:11

Version 1.1e

Updated building icons to have resource in top right corner

Actualización: 11 JUN 2019 a las 11:57

Version 1.1d

Fixed some incorrect AI weights (Thanks Darrien)