Stellaris

Stellaris

Extra Buildings - Strategic Resources
Viser 11–20 av 27 bidrag
< 1  2  3 >
Oppdatering: 17. mai 2020 @ 17.49

Version 1.4a

Fixed being unable to upgrade chemical plants. (Thanks Vicky)

Oppdatering: 16. mai 2020 @ 22.38

Version 1.4

Updated to 2.7

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Oppdatering: 26. mars 2020 @ 2.15

Version 1.3

Updated to 2.6
2.5/2.4 compatible version here https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2035773258

Oppdatering: 25. okt. 2019 @ 9.10

Version 1.2a

Updated to 2.5
Still works on 2.4

Oppdatering: 21. okt. 2019 @ 12.36

Version 1.2

Updated to 2.4

Oppdatering: 20. aug. 2019 @ 11.54

Version 1.1h

Not sure what this patch was since I didn't write any patch notes for it when I made it.
Probably something to do with AI weights like the last patch.

Oppdatering: 20. aug. 2019 @ 11.36

Version 1.1g

Tweaked AI weights for buildings that require Dark Matter, Should prevent the AI from building them when they dont have the resources for them.

Oppdatering: 10. aug. 2019 @ 9.35

Version 1.1f

Updated localisation

Oppdatering: 10. aug. 2019 @ 9.11

Version 1.1e

Updated building icons to have resource in top right corner

Oppdatering: 11. juni 2019 @ 11.57

Version 1.1d

Fixed some incorrect AI weights (Thanks Darrien)